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Qg3
1. Qg3+
1. Qg3+
1. Qg3+
1. Qg3+
1. Qg3+
Qg3 looks good:
1. Qg3 Qg3 (Kf8/h8 2.Rd6)
2. Rd8 Kg7
3. fg3 wins a rook.
1. Qg3+
wins a rook
1. Qg3+ Qxg3 (else, 2. Rxd6)
2. Rxd8+ Kg7
3. fxg3
white`s a rook up.
greets, jan
Qg3!
White simply gains a rook (or equivalent) through checking:
1. Qg3+ Qxg3(?)
2. Rxd8+ Kg7
3. fxg3
Black should rather try:
1. … Kf8 (not Kh8)
2. Rxd6 Rexd6 (Rdxd6 leaves f7 in deep shit)
Same material gain, but Q+R vs. R+R is more work for white to win.
Here, instead of starting with 3. Rxb7, I might prefer to trade off rooks right away (with the gain of a pawn or two as well):
3. Qb3! R6d7 (must protect f7)
4. Qxb7! Rxc7 (enforced)
5. Qxc7
or
3. … R8d7
4. Rc8+ Rd8
5. Rxd8+! Rxd8
6. Qxb7
A Q vs. R endgame we have now, and even if it wasn’t for extra pawns (shurely makes it easier) white can be very confident to win.
Q vs. R is much easier for Q to win than many people think. Not fast, but easy.
1.Qg3+ Qxg3
(1…Kh8 2.Rxd6 Rdxd6 3.Rc8+ Rd8 4.Rxd8+ Re8 5.Rxe8#)
(1…Kf8 2.Rxd6 Rexd6 3.Rxb7)
2.Rxd8+ Kg7 3.fxg3 Rxe4 4.Rxb7 Ra4 5.Rb3
too easy