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A key knight check dooms black:
1. Qd5 Kh8 (Kf8 2.Qf7#)
2. Rd8
The order is important- if white tries to transpose with 2.Ng6 first, black blocks the check 3.Rd8 with Qe8 and wins the game. Continuing:
2. …..Rd8 (Qd8 3.Ng6#)
3. Ng6 Qg6
4. Qd8 Qe8
5. Qe8#
1 Qd5+ Kh8
2 Ng6+ Qxg6
3 Rd8+ RxR
4 QxR mate
1Qd5+ kh8 2 Rd8+ rxr 3 Ng6 ends
1Qd5+ kh8 2 Rd8+ rxr 3 Ng6 ends
Usually “save a game” means to salvage a draw, but White wins: 1. Qd5+ Kh8 2. Ng6+ Qxg6 3.Rd8+ wins (black can sacrifice the rook and queen to delay checkmate for two moves).
1. Qd5+ Kh8 2. Rd8+ Rxd8 3. Ng6+ Qxg6 4. Qxd8+ and wins
1-Qd5+ Kh8 2-Ng6+ Qxg6 3-Rd8+ Rxd8 4- Qd8 mate
1. Qd5+, Kh8 (Kf8 loses to Qf7#)
2. Ng6+, Qxg6
3. Rd8+, Qe8 (Rxd8 loses to Qxd8, Qe8 and Qxe8#)
4. Rxe8+, Rxe8
5. Qb3, Bc8
6. Qxb2, Be6
7. Qb5, Rg8
8. Qxa5, Rc8 and White can salvage the game
1.Qd5 Kh8 2. Ng6 Qxg6 3.Rd8 Rxd8 4. Qxd8#
The first move must be a check which led me to:
1. Qd5+ Kh8 (…Ke8 2.Qe7#)
2. Ng6+ Qxg6
and a nice back rank follows.
When white has to save a game is usually giving mate.
White should save his losing games too, in order to analyse them and avoid repeating the errors. Anyway, W can give mate with Qd5+, followed by Qf7# (if ..Kf8) or Ng6+ and back rank mate, if ..Kh8:
1. Qd5+ .. Kh8
2. Ng6+ .. Qxg6 (forced)
3. Rd8+ .. Rxd8 (only piece now covering d8)
4. Qxd8#
Rather easy:-)
1. Qd5+ Kh8 (Kf8?? Qf7#)
2. Ng6+! Qxg6+ (only, the very point of this combination)
3. Rd8+ Rxd8
4. Qxd8+ Qe8
5. Qxe8#
Probably foolish of me to admit, but for a moment I looked at
1. … Kf8??
2. Ne6+??
and thought “shit, I can’t take the queen because of b2=Q+”.
i thin, it´s
1. Qd5+ Kh8 (kf8, 2. Qf7#)
2. Ng6+ Qxg6
3. Rd8+ Rxd8
4. Qxd8+ Qe8
5. Qxe8#
greets, jan
1.Qd5+ Kh8 ((1… Kf8 2.Qf7#)
2.Rd8+ Rxd8 (2… Qxd8 3.Ng6#)
3.Ng6+ Qxg6
4.Qxd8+ Qe8
5.Qxe8# 1-0
Qd5+ Kh8
Ktg6+
This is mate in five:
1. Qd5+ Kh8
1. … Kf8
2. Qf7#
2. Rd8+! Rxd8
2. … Qxd8
3. Ng6#
Now the black queen must be deflected from her guard on d8:
3. Ng6+ Qxg6
4. Qxd8+ Qe8
5. Qxe8#
It is important to know that 2.Rd8+ and 3.Ng6+ may not be swapped, since after
1. Qd5+ Kh8
2. Ng6+ Qxg6
3. Rd8+ Qe8! is a bad surprise for White.
1.Qd5+ Kh1
2.Ng6+ Qxg6
3.Rd8+ Rxd8
4.Qxd8+ Qe8
5.Qxe8++
Oh, shit!
I played Ng6 one move too early!
This is certainly a thing to remember!
Hi Susan Polgar,
Well,already others had extensively discussed the best possible moves for this puzzle – nothing to add further.
By
Venky [ India – Chennai ]
To make it clear what is wrong with 2.Ng6:
1. Qd5 Kh8
2. Ng6 Qg7
3. Rd8 Qe8!
4. Re8 Re8
5. Qb3 Rf8! and the mate threat at f1 will allow black to queen his pawn.