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.. Qg3+!
1…… Qg3 2. Rxg3 hxg3 3. Kxe1 gxf5 4. Ke2 d4 5. Kd3 f4 6. Ke4 d3 7. Kxd3 f3 8. Ke3 fxg2. Or 5.Kf3 d3 6. Ke3 f4
1 qg3+ wins
1 qg3+ wins
1. … Qg3+
2. R:e1 h:g+
3. K:e1 g:f
1.Qg3+!.Rxg3(forced)
2.hxg3+.Kxe1(forced otherwise white is rook up)
3.gxf5. winning (though tricky)with the passed d pawn.
Harry
Smart exchange of pieces would be the theme here.
First observation:
White queen would hang if it wasn’t for the pinned g6. How to lift that pin?
Here is one easily found natural move, we have to look at it:
1. Qg3+ Rxg3
2. hxg3+ Kxe1
3. gxf5
and black is (still) up with a pawn.
Still, the endgame looks pretty difficult to win. Drawish. Is this the wrong idea then? I guess it is.
A different idea is:
1. Qe8!
Threats both Qe3# and Qe2#.
1. … Qxg6+/Rxg6+ (what else?)
2. Qxg6 Rxg6+/Qxg6+
3. Kxg6 Kxe1
4. Kf5
Compared to the first try the differences are:
– Black has given up his extra pawn
– Black king has gained 2 tempi.
– h4 is still where it should be, blocking a h pawn rush from white.
Here the d pawn actually looks winning!
Qg3+ will win as after Rxg3 hg:+, then Kxe1 gxf the king and pawn ending wins easily
I managed to come up with 1…Qg3+ 2.Rxg3 hxg3+ 3.Kxe1 gxf5 which seems draw’ish. What’s the answer?
This may be complicated.
If still dropping the Qg3 idea as I tend to do, I can foresee:
1. Qe8 Qf3 (Qxg6/Rxg6 seems loosing in the pawn endgame)
And black looks better, could Rc1 be a strong move here?
Qg3+
…Qg3+
.. Qg3+!
1. … Qg3+
2. Rxg3 hxg3+
3. Kxe1 gxf5 0-1
1. … Qg3+
2. Rxg3 hxg3+
3. Kxe1 gxf5 0-1
Perhaps
1. … ♛g3+
2. ♖xg3 hxg3+
3. ♔xe1 gxf6
Would like to know how many moves previously black saw this or was it driven by desperation?!
1….Qg3+!
2.Rxg3 hxg3+
3.Kxe1 gxf5
(But is it a winning endgame?)
0-0-0
-0-0-
1. … Qg3+
2. Rxg3 hxg3+
3. Kxg3 gxf5 winning easily
1. Qg3+ Rxg3 forced.
2. hxg3+ Kxe1
3. gxf5 and Black is a pawn up. While I do not know if this can be won, it should easily draw.
SNATCHING VICTORY OUT OF THE JAWS OF WHAT CERTAINLY LOOKS LIKE DEFEAT
A pawn ahead, BUT no checks where Black’s queen or rook cannot be taken, rook under attack, and g6-pawn pinned and threatened by both White queen and rook. Gadzooks!? That Black has a won game here is simply amazing.
The light dawns when realizing that by eliminating the White rook WiTH CHECK, the g6-pawn is no longer pinned and can take the White queen next move.
1. … Qg3+ 2. Rxg3 hxg3+ 3. Kxe1 gxf5 4. Ke2
Black is a pawn ahead and has a passed d-pawn. Her f-pawn and d-pawn are quite advanced, and her king is not close. White’s king is close to the pawns, and also White has a passed h-pawn. The Black’s f-pawn looks very vulnerable to being eaten up by White’s king.
So the basic question is: does the Black king have time to approach the pawns, or should Black start advancing the pawns immediately to try to force a pawn to promote?
Not sure of the answer to the first question, but being very concerned about the vulnerability of the f-pawn, it seems more promising to look at advancing the d-pawn immediately:
4. .. d4 5. Kd3 f4 6. Ke4 (6. Kxd4 f3 7. Ke3 fxg2) 6. .. d3 7. Kxd3 f3 8. gxf3
(8. Ke3 fxg2) 8. .. g2
So how on earth did the players arrive at the diagrammed position: by foresight or by having eyes wide shut? Going to look up the game score now.
Some contributors have suggested the winning moves and then proposed that it is drawish. Let’s look. After gef: black is threatening g4, g3. etc. at the same time he has an extra passed d pawn. So he just moves his king forward to shepherd the d pawn home. When the white king is in the right place (from black’s perspective) he continues with the f4 f3 idea. One of the pawns will queen.
I’m afraid I was one of those who suggested the winning moves and then proposed that it is drawish.
Seeing both Bobby Kurniavan’s and Lucymarie’s lines, I was easily convinced it is not drawish!
My mistake was (as also AlanDGravett suggests) to think that black king should play an active role here “to shepherd the d pawn home.”
But I was correctly enough unable to find a tempo to move my king! My king was “lame”.
The truth in this endgame is that the black pawns must play this home alone, without help of their king.
Luring white king up to e4 before deflecting him with a sack in d-file was essential here. Then it became easy to attack g2 and break through in g-file.
This was what I missed.
Seeing the solution of this endgame was very instructive to me.