White could take g6 in 3 moves, but in 3 moves black could also reach e4 (or e3 if f pawn is played), making it impossible to take g6 without f pawn is also taken.
Looking for some kind of zugzwang to solve this, I first (stupidly) look at the opposition ke4 Kg4. This is useless with f pawn on f4, since black has ke3. With f pawn on f2 it’s also useless because of ke5 Kg5 ke4! To imagine pawn on f3 is also nonsense.
I drop any idea similar to this, and instead focus on the easy win I had if f pawn was already on f4!
To start with f4? Kc4 fails because of the extra step white king has to go to g6 via e5. I need to gain a tempo to “repair this defect”.
Kd5? Kb4 is out of question, but the solution simply has to be:
1. Kd4!
A) 1. … Kb4 2. f4!
Playing f pawn with opposition, this is a win for white! Black stays in b file, white takes g6 in 3 moves, black reaches e4 in 3 moves, then white has f5.
B) 1. … Kc6 2. Ke5! Kc5 3. f4! with the same result.
Seeing this, it’s a well known tactic to force opponent to take opposition instead of taking it yourself, so you can move a pawn with tempo.
This combined with straightening out white king’s path to black pawn, a path initially being unpleasantly curved!
My instinct is to apply the principle of the opposition with 1. Kd5 Kb4, 2. Kd4 but I’m stumped after … Kb3!?
White is still 3 moves/3 squares from capturing the pawn; meanwhile Black’s King is 3 moves/3 square from reaching the e4 square where he stops the pawn from running and can proceed to capture it because the White K is too far away. If White tries advancing the Pawn at this point, Black simply gets closer to the action from behind with …Kc2.
Other Black moves on move 2 besides …Kb3 seem to lose, I’m pretty sure. Just one sample line for now: 1. Kd5 Kb4 2. Kd4 Kb5 […Kb3!? is the line that I can’t solve] 3. f3 … One step at a time is probably best to maintain the opposition 3. … Kb4 4. f4 Kb5 It doesn’t matter now if …Kb3; White is 3 moves/ 3 squares from capturing the pawn. In 3 moves/ 3 squares Black’s K can get to e4 attacking White’s pawn but now the pawn can run to the protective arms of his King. – Craigaroo
Your instinct to take opposition seems badly misplaced in this situation, where the trick is to let your opponent take opposition first so that you can regain the opposition with a pawn move!
From time to time you actually gain a tempo with that tactic! Did you never notice?
A simple and clean solution is:
1. Kd4! Kc6 (Kb4 f4! and white has the tempo he chases) 2. Ke5 Kc5 (Kd7 Kf6 was out of question)
So black had to take the opposition here, but:
3. f4!
and sim sala bim, it’s white who has the opposition and wins!
Yes, good one.
Only Kd4 wins, all other moves the black king is in time to draw.
White could take g6 in 3 moves, but in 3 moves black could also reach e4 (or e3 if f pawn is played), making it impossible to take g6 without f pawn is also taken.
Looking for some kind of zugzwang to solve this, I first (stupidly) look at the opposition ke4 Kg4. This is useless with f pawn on f4, since black has ke3. With f pawn on f2 it’s also useless because of ke5 Kg5 ke4! To imagine pawn on f3 is also nonsense.
I drop any idea similar to this, and instead focus on the easy win I had if f pawn was already on f4!
To start with f4? Kc4 fails because of the extra step white king has to go to g6 via e5. I need to gain a tempo to “repair this defect”.
Kd5? Kb4 is out of question, but the solution simply has to be:
1. Kd4!
A)
1. … Kb4
2. f4!
Playing f pawn with opposition, this is a win for white! Black stays in b file, white takes g6 in 3 moves, black reaches e4 in 3 moves, then white has f5.
B)
1. … Kc6
2. Ke5! Kc5
3. f4! with the same result.
Seeing this, it’s a well known tactic to force opponent to take opposition instead of taking it yourself, so you can move a pawn with tempo.
This combined with straightening out white king’s path to black pawn, a path initially being unpleasantly curved!
Very instructive puzzle, this one.
My instinct is to apply the principle of the opposition with 1. Kd5 Kb4, 2. Kd4 but I’m stumped after … Kb3!?
White is still 3 moves/3 squares from capturing the pawn; meanwhile Black’s King is 3 moves/3 square from reaching the e4 square where he stops the pawn from running and can proceed to capture it because the White K is too far away. If White tries advancing the Pawn at this point, Black simply gets closer to the action from behind with …Kc2.
Other Black moves on move 2 besides …Kb3 seem to lose, I’m pretty sure. Just one sample line for now:
1. Kd5 Kb4
2. Kd4 Kb5 […Kb3!? is the line that I can’t solve]
3. f3 … One step at a time is probably best to maintain the opposition
3. … Kb4
4. f4 Kb5 It doesn’t matter now if …Kb3; White is 3 moves/ 3 squares from capturing the pawn. In 3 moves/ 3 squares Black’s K can get to e4 attacking White’s pawn but now the pawn can run to the protective arms of his King.
– Craigaroo
To SydneyAussie:
You seem to know this “must know” endgame.
But why can’t you also tell us a little about WHY Kd4 wins?
To Craigaroo:
Your instinct to take opposition seems badly misplaced in this situation, where the trick is to let your opponent take opposition first so that you can regain the opposition with a pawn move!
From time to time you actually gain a tempo with that tactic! Did you never notice?
A simple and clean solution is:
1. Kd4! Kc6 (Kb4 f4! and white has the tempo he chases)
2. Ke5 Kc5 (Kd7 Kf6 was out of question)
So black had to take the opposition here, but:
3. f4!
and sim sala bim, it’s white who has the opposition and wins!