Rg8+ is correct. But it’s more complicated. If RxR, then Qf6+. If Rg7, QxR++. If Kh7 Qxh6++. Instead of RxR black can also play Kh7. In that case Qd7+. If a rook interferes, QxR and mate follows. If KxR, Qg7++.
I think the idea to *not* include a pgn/fen is deliberate. This way people think about the position on the board and don’t enter it into a computer right away.
Ultimately the amount of energy readers put into the position is up to them. Including a PGN would save the time of manually inputting the positions into a computer, and so would be a bonus to anyone approaching the problems with the serious intention of learning.
1.-Rg8+ R*g8
2.-Q*f6+ Kh7
3.-Qg7++
Best regards!
Sorry.
Last move is Qh6++
Rg8+ is correct. But it’s more complicated. If RxR, then Qf6+. If Rg7, QxR++. If Kh7 Qxh6++. Instead of RxR black can also play Kh7. In that case Qd7+. If a rook interferes, QxR and mate follows. If KxR, Qg7++.
Would it be a ton of work to include a PGN with these examples?
I think the idea to *not* include a pgn/fen is deliberate. This way people think about the position on the board and don’t enter it into a computer right away.
if 1..Kh7 2.Qd7+ is decisive.
Mate in 3:
1. Rg8+, R:g8
2. Q:f6+, Rg7
3. Q:g7#
Does this come from a real game?
Ooops. Looks like I got too excited and forgot to check the variations. :blush:
Ultimately the amount of energy readers put into the position is up to them. Including a PGN would save the time of manually inputting the positions into a computer, and so would be a bonus to anyone approaching the problems with the serious intention of learning.