1. Ne5 threatening to penetrate to g6 or f7 with the Q and also hitting the white-squared B, whose destruction will cripple Black’s counterplay. For instance, 1…K:f6 2. N:c6 forking the R and B, or 1…Nh3+ (trying to make use of the Bc6) 2. Kh2 (planning to meet 2…R:h2+ with 3. K:h3).
This looks right to me. Additionally, black cannot minimize the damage by trying to protect the bishop at a7 with the rook from either a8 or d7- the latter looks like mate starting with Qxh6 and the other just loses even more material by my count.
From Wikipedia
In chess, a swindle is a ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among “traps”, “pitfalls”, and “swindles”. In their terminology, a “trap” refers to a situation where a player goes wrong through his own efforts. In a “pitfall”, the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A “swindle” is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, “though ignored in virtually all chess books”, “play an enormously important role in over-the-board chess, and decide the fate of countless games”.
1. Ne5 threatening to penetrate to g6 or f7 with the Q and also hitting the white-squared B, whose destruction will cripple Black’s counterplay. For instance, 1…K:f6 2. N:c6 forking the R and B, or 1…Nh3+ (trying to make use of the Bc6) 2. Kh2 (planning to meet 2…R:h2+ with 3. K:h3).
This looks right to me. Additionally, black cannot minimize the damage by trying to protect the bishop at a7 with the rook from either a8 or d7- the latter looks like mate starting with Qxh6 and the other just loses even more material by my count.
From Wikipedia
In chess, a swindle is a ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among “traps”, “pitfalls”, and “swindles”. In their terminology, a “trap” refers to a situation where a player goes wrong through his own efforts. In a “pitfall”, the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A “swindle” is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, “though ignored in virtually all chess books”, “play an enormously important role in over-the-board chess, and decide the fate of countless games”.