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Nd7!+…..Kg8
Qe8+ Win for white……
Qxd7…..0-1
1 Nh7+ Kg8 2 Nf6+ perpetual check
Qe5-e7, Kg7
Ne8,Kh7
Qxf7+,Kh8
Qg7#
1 Nh7+ Kg8 2 Nf6+ Kf8 3 Nf6+ perpetual check
1 Nh7+ Kg8 2 Nf6+ Kh8 or Kg7 3 Nh5+ leads to checkmate
or
1 Qe7+ Kg8 2 Nf6+ Kg7 3 Ne8+ perpetual check
White can not only save the game but win too!
1.Nd7+!
>A-1……Qxd7.2.Qh8#
>B-1……Kg7.2.Qe8+!
>>B1-2…Kh7.3.Qxf7+.Kh8.4.Qf8+.Kh7.5.Nf6#
>>B2-2….Kg7.3.Qf8+.Kh7.4.Nf6#
So mate in 5!
Harry
1 Nh7+ Kg8
2 Qe8+
1. Nd7+! Kg8
1. … Qxd7 2. Qh8#
2. Qe8+ Kh7
2. … Kg7
3. Qf8+ Kh7
4. Nf6#
3. Qxf7+ Kh8
4. Qf8+ Kh7
5. Nf6#
De7+ Kg7 2.Ke8+
Mate in 5 is a good way to save a game.
1. Nd7+!! Kg8
Enforced to avoid Qh8#, so black can’t take knight with his queen.
2. Qe8+ Kh7 (Kg7 Qf8+ was one move faster)
3. Qxf7+ Kh8
4. Qf8+ Kh7
5. Nf6#
If black moves as follows:
1) Nf6-d7+ Qh3xd7
2) Qe5-h8#
If black moves as follows:
1) Nf6-d7+ Qh3xd7
2) Qe5-h8#