The future of chess
by George Dvorsky

Sentient Developments
2006-12-08

Now that the RAG Tournament featuring Vladmir Kramnik and Deep Fritz has concluded with the machine emerging victorious, it’s time for some contemplation about the current state of chess and its future.

First off, credit where credit is due. The Fritz team put together an excellent program that defeated Kramnik quite soundly—an achievement made all the more impressive by the fact that Kramnik’s style is considered quite difficult for computers to handle. Fritz v.10 may be the best chess playing entity of all time (not including Hydra which hasn’t been pitted against a world champion). Yes, Kramnik blundered away Game 2, but that, like fatigue, stress and over-confidence, are indelible parts of the human condition—intangibles that don’t apply to machines. Moreover, Kramnik never really threatened Fritz and lost quite soundly in game 6; he played for the draw in virtually every match and never assumed he could win.

And this is where we find ourselves at the end of 2006: the best chess playing humans, it would seem, are now unable to beat the expert chessbots. It’s at the point now where the victory is in the draw. The day is soon coming where even this may become impossible, but a part of me believes that chess is too complex for today’s computers to achieve consistent victories. Computer power and programming will have to be more powerful by an order of magnitude before computers can generate algorithms that will result in perfect play resulting in perpetual streams of victories.

This is assuming, of course, that chess could be solved in the strong sense. I’m not convinced this is possible. In the vast space of all possible games, perfect play in chess will lead to draws more often than not. The most solved that chess could ever become is in the weak sense where an algorithm can secure a win for one player, or a draw for either, against any possible moves by the opponent from the initial position only.

The full article can be read here.

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