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Ng6?
I assume it is white to move?
Well, my very first thought is clearly wrong- I wanted to mate on the h-file by sacrificing the knight at g6, but his fails to win:
1. Ng6 hg6
2. Re4 g5!
3. Re6
Still threatens mate on Rh6 since the g7 pawn is pinned at the moment, but black has a reply to this:
3. …..Be5! (Kh7 ok too??)
4. Be5 Ne5 (forced)
5. Rf8 Rf8
6. Re5 and white has regained the knight, and should win a pawn, but this isn’t a clearly a win to me, and white’s own queenside pawns are a pain to defend. I doubt white’s advantage is decisive.
I am not sure what to do here. I can see that the two captures at g7 on the first move are not decisive- 1.Bg7 won’t work since the rook at f8 is protected by the bishop at d6 in addition to the rook at g8, and the capture at g7 with the rook looks a bit better, but, again, I doubt it’s decisiveness:
1. Rg7 Rg7 (forced)
2. Nh5
I don’t like Ne6 as much due to the pin of Re8, and that is too annoying. Nh5 is ok since the g7 rook isn’t going anywhere:
2. …..Ne5
Black can play other moves, but I can’t see that any of them materially change the outcome:
3. Ng7 Kg7 (Nd3 playable too)
4. Be5 Be5
5. Re5 and white is up a good pawn, but again, not decisively, in my opinion.
I will have to take another whack at this in the morning.
I first had to look at the Ng6 idea, but I find good defence for black:
1. Ng6+!? hxg6
2. Re4 Be7!
3. Rfxe7 Rf5!
If white has something more here, I don’t see it.
What about the “bloody” line:
1. Rxg7 Rxg7
2. Ne6! Rfg8
3. Bxg7+ Rxg7
4. Nxg7 Kxg7
5. Re6! Bxg3
6. Rxc6 etc.
White is up with quality for a pawn, I think, but I may have overlooked something…
1. Ng6+ hxg4
2. Rf4
with mate in 2
greets, jan
It is really funny!Nobody knows who is to play in the position.
1. Ng6 hg
2. Re4
1) Ng6+ hxg6
2) Re4 *any move*
3) Rh4#
Regards,
Gondo
So
which is what I thought, but 2…g5 spoils the fun.
Now what?
Re4 Bf4
Bg7 Rg7
Rf8
with the idea Rf4
I overlooked:
1. Rxg7 Rxg7
2. Ne6? Re8!
Still, I don’t like to give up the fork motive of Ne6!
I think one should take a look at:
1. Bxg7 Rxb7
2. Rxg7 Kxg7
3. Ne6!
Since this forks K and R, Re8 isn’t possible here.
3. … Kg8
4. Nxf8 Bxf8 (of course not Kxf8? Re6 attacking B and N)
and there is an unbalanced endgame with R+N+4p vs N+N+B+3p.
I admit, I don’t see anything desicive here, but I couldn’t exclude there is something….
Where’s the answer? one shdnt post positions without eventually giving the solution.
Got annoyed after trying this puzzle (on and off)for 2 days so looked on web and found it here:
http://www.wtharvey.com/furm.html
Anonymous,
Can you see the solution between the brackets? I just see nothing, and there are no hidden links for me to access either. I, too, would like to know the solution to this one.
Nevermind, I should have tried reading the top of that page first.
Wow. 1. Re4. I should have gotten that. That was a very nice puzzle.
I posted 10 hours ago but again it’s not appeared. So trying again.
__
An excellent challenge.
Clearly there’s a problem with the order of 1. Ng6 hg6 2. Re4 g5.
So why not change it around? It’s interesting this is one of those positions one can see over the board forever (or for a long while).
So here goes:
Prevent g5 tempo at move 2, by
1. Re4! (now with the threat of 2. Ng6 so taking the Rf7 does not work) 1. … Be7 is needed.
2. Re*e7 (already winning some material but more is coming; I think Re is better than Rf as it avoids …R*f4) N*e7
3. R*e7 Rd8 (what else?)
4. Nh5! simple but powerful. Rd1+
5. Kg2 Rd2+
6. Kh3 b5 (what else?) and one can easily mentally calculate that
7. B*g7+ R*g7
8. N*g7 b*a4
9. Nh5! (threatening back rank # and clearing the rook for duty; a creative unit!) Kg8
and some choices here, maybe
10. Nf6+ Kf8 (Kh8?? R*h7#)
11. R*a7 Nb4 example
12. N*h7+ (circular) K g8
13. N*f6+ again Kd8 or Kf8
14. a3! (easy but difficult to see far in advance over the board) Nd3
15. R*a4 and black can resign.
Psyche
Again I’m posting this for the third time. It has not appeared but given no-one solved the whole sequence, it’s worth mentioning.
This is particularly so as though it runs about 15 moves, the whole sequence can be calculated over the board.
__________________
An excellent challenge.
Clearly there’s a problem with the order of 1. Ng6 hg6 2. Re4 g5.
So why not change it around? It’s interesting this is one of those positions one can see over the board forever (or for a long while).
So here goes:
Prevent g5 tempo at move 2, by
1. Re4! (now with the threat of 2. Ng6) 1. … Be7 is needed.
2. Re*e7 (already winning some material but more is coming) N*e7
3. R*e7 Rd8
4. Nh5! simple but powerful. Rd1+
5. Kg2 Rd2+
6. Kh3 b5 (what else?) and one can easily mentally calculate that
7. B*g7+ R*g7
8. f*g7 b*a4
9. Nh5! (threatening back rank # and clearing the rook for duty) Kg8
and some choices here, maybe
10. Nf6+ Kf8 (Kh8?? R*h7#)
11. R*a7 Nb4 example
12. N*h7+ (circular) K g8
13. N*f6+ again Kd8 or Kf8
14. a3! (easy but difficult to see far in advance over the board) Nd3
15. R*a4 and black can resign.
Psyche