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h3
Rg1+ is a killer since black’s own pawn is preventing a mate:
1. …..Rg1
2. Kh6
If white plays Kxh4, he will get mated: [2.Kh4? Rh1 3.Kg3/g5 Rh3/h5#]. Continuing:
2. …..h3 and I don’t see how white stops the pawn.
i like to give white 2 checks with the rook and then run with my pawn.
I found several Nf4xd3 variations that can lead to stalemate. For example, one of these advances the black pawn on the d file and eventually forces a rook exchange:
1… Nxd3
2. cxd3 Kd4
3. Kxf5 Kxd3
4. f4 d4
5. Kg4 Rg1+
6. Kxh4 Ke2
7. f5 d3
8. f6 d2
9. Re8+ Kxf2
10. Rd8 d1=Q
11. Rxd1 Rxd1 {Evens things up a bit, but white’s f pawn is too far advanced and can be protected by the white king before white’s rook can capture it.}
12. f7 Rd8
13. Kg5 Rf8
14. Kf6 Rxf7+
15. Kxf7 {Stalemate. Insufficient material.}
But, no doubt, the intended solution is:
1… Rg1+
2. Kxh4 Rh1+
3. Kg5 Rh5#
(I didn’t see this one myself. Had to set Fritz 13 loose on the problem since the stalemate wasn’t very satisfying.)
To Pelle:
Seems you want to give one check too many:
1. … Rg1+!
2. Kh6 Rg6+? (h3 must be correct here)
3. Kh7 h3 (too late)
4. Ra1! h2
5. Rh1!