Image credit: Jason Schneider
by Edward Tenner

This past fall, the world championship match in Bonn, Germany, wasn’t the only thing stirring up chess enthusiasts. ChessBase 10, a beefier new version of the massive database program that is the tournament player’s gold standard, had arrived.

In 1997, when IBM’s Deep Blue multiprocessor computer defeated the world champion, Garry Kasparov, rapid gains in electronic chess seemed likely to diminish the game’s challenge and glamour. Instead, the Web has built participation at the base and refined concepts at the summit. A new cohort of competitors is playing stronger chess than ever—but its emergence is changing the game in unexpected ways.

ChessBase, introduced for Atari in 1987, is now a compendium of 3.75 million games reaching back more than five centuries. Compiling statistics, including the results from games just downloaded from the Web, it also shows percentages of games won after various alternative moves. The heritage of chess thus becomes a vast, branching cave to be explored game by game.

Jon Edwards, a chess teacher and the 1997 U.S. correspondence champion, says that players still grow through hours of replaying great games; ChessBase just makes that process more efficient. Young Bobby Fischer huddled in the New York Public Library stacks with Russian magazines, constantly resetting pieces. Today’s contenders can play through new games online and onscreen, adding their own games to the ChessBase record and learning more rapidly from their mistakes.

Knowing thine adversary has never been easier. Even the victorious defending champion Viswanathan Anand has said he can’t afford to have a favorite opening. Under pressure because of efficient scrutiny through databases and analysis engines like Fritz (another popular high-level software program that works out new moves), top players must prepare more variations than ever.

Here is the full article.

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